Founder · Fable Forge Studio  ·  AI-native builder

Hi, I'm Fendi.

A founder and developer based in Dubai. I'm building Threads of Light, a narrative game rooted in the Arabian Peninsula — and spending the rest of my time as an AI-native builder, making agents and tools that change how games and studios get made.

Fendi Abou Hassan

I came to games the long way around — and taught myself to build until I could make the thing I actually cared about. So I left to start my own studio.

Threads of Light is personal. It's a game about nature, healing, and the courage to face yourself — the things that carried me through my own hard season. Building with AI is the part I can't put down: I keep finding ways for agents and the engine to do more, together. That's the work I want to be doing for a long time.

Based in Dubai, UAE
Building Fable Forge Studio
Obsessed with games & AI
What I'm building

Fable Forge Studio

Threads of Light

Founder & Lead Developer

A single-player narrative action-adventure rooted in the Arabian Peninsula and Levantine mythology. The player moves between a grounded real world and a surreal Otherworld — dreamlike spaces shaped by anxiety, anger, and self-doubt — slowly drawing a fractured world back together. It's a game about facing what's inside you, told without spelling it out.

It's also a love letter to a region most games ignore: real, stereotype-breaking places — Khaybar's palm forests, Abu Dhabi's mangroves, hidden desert oases. And it carries something I haven't seen done before: an offline AI companion, voiced by regional guides and scholars, that answers players' real questions about the culture and history they're exploring.

Narrative action-adventureUnreal Engine 5Arabian & Levantine mythSingle-playerOffline AI companion
Visit the studio
Experience

The path here

An engineer and operator who taught himself to ship games — and kept building.

Jun 2024 — Present

Founder & Lead Developer

Fable Forge Studio
  • Founded the studio and lead all development — direction, engineering, art pipeline, and team.
  • Building Threads of Light, a narrative action-adventure set in the Arabian Peninsula.
  • Building an AI-native production pipeline across the studio.
2025 — Present

AI Consultant — Claude enablement

Independent · Farjallah Group & others
  • Help teams and businesses adopt Claude across their work — most often Cowork and Claude Code.
  • For Farjallah Group, ran a hands-on engagement across departments: had the owner work in Claude for a week, then audited what they'd built and showed each team faster, more effective ways to use it.
2023 — 2024

Senior Unreal Engine Developer (C++ & Blueprint)

IBLOXX Studios
  • Built Battle Royale, Extraction Shooter, and Team Deathmatch modes, plus a single-player PVE campaign.
  • Designed AI behavior-tree bots and optimized servers from 20 to 50 concurrent players.
  • GameLift servers, Gameplay Ability System with replication, vehicle and weapon systems.
2021 — 2023

Freelance Unreal Engine Developer

KOON Metaverse & independent
  • Gameplay mechanics, game modes, player controllers and UI; Chaos vehicle and minigames.
  • Character development and Gameplay Ability System, prototyped in Blueprint and moved to C++.
2020 — 2021

Freelance Application Developer

Streaming platform
  • Built a cross-platform app with React Native and Node.js — a short stint right after earning my Applications Programming certification at UCLA Extension, before moving fully into game development.
2012 — 2019

General Manager & Engineer

KARTL sal, Lebanon
  • Started as a project supervisor and engineer, then ran the company as General Manager.
  • Automated electro-mechanical systems and drove operational efficiency for years — the foundation I built on before teaching myself to make games.
Capabilities

Skills

Languages & Engine

Unreal Engine 5C++BlueprintC#Python

Gameplay & Systems

Gameplay Ability SystemMultiplayer & ReplicationAI Behavior TreesWeapon / Vehicle / InventoryServer OptimizationGameLift / AWS

Building with AI

AI agentsMCP toolingAI + Unreal EngineOffline LLM companionWorkflow automation

How I use it

Studio agentsInternal tools & appsAI-native pipeline

Consulting & enablement

Claude (Cowork & Code)AI adoption for teamsHands-on workshops

Off the clock

Horse ridingSim racingBuilding AI apps for fun

Languages

ArabicEnglishFrench

Let's talk.

Interested in Fable Forge Studio, collaborating, or building something together? Reach out.