Hi, I'm Fendi.
A founder and developer based in Dubai. I'm building Threads of Light, a narrative game rooted in the Arabian Peninsula — and spending the rest of my time as an AI-native builder, making agents and tools that change how games and studios get made.
I came to games the long way around — and taught myself to build until I could make the thing I actually cared about. So I left to start my own studio.
Threads of Light is personal. It's a game about nature, healing, and the courage to face yourself — the things that carried me through my own hard season. Building with AI is the part I can't put down: I keep finding ways for agents and the engine to do more, together. That's the work I want to be doing for a long time.
Fable Forge Studio
Threads of Light
A single-player narrative action-adventure rooted in the Arabian Peninsula and Levantine mythology. The player moves between a grounded real world and a surreal Otherworld — dreamlike spaces shaped by anxiety, anger, and self-doubt — slowly drawing a fractured world back together. It's a game about facing what's inside you, told without spelling it out.
It's also a love letter to a region most games ignore: real, stereotype-breaking places — Khaybar's palm forests, Abu Dhabi's mangroves, hidden desert oases. And it carries something I haven't seen done before: an offline AI companion, voiced by regional guides and scholars, that answers players' real questions about the culture and history they're exploring.
The path here
An engineer and operator who taught himself to ship games — and kept building.
Founder & Lead Developer
- Founded the studio and lead all development — direction, engineering, art pipeline, and team.
- Building Threads of Light, a narrative action-adventure set in the Arabian Peninsula.
- Building an AI-native production pipeline across the studio.
AI Consultant — Claude enablement
- Help teams and businesses adopt Claude across their work — most often Cowork and Claude Code.
- For Farjallah Group, ran a hands-on engagement across departments: had the owner work in Claude for a week, then audited what they'd built and showed each team faster, more effective ways to use it.
Senior Unreal Engine Developer (C++ & Blueprint)
- Built Battle Royale, Extraction Shooter, and Team Deathmatch modes, plus a single-player PVE campaign.
- Designed AI behavior-tree bots and optimized servers from 20 to 50 concurrent players.
- GameLift servers, Gameplay Ability System with replication, vehicle and weapon systems.
Freelance Unreal Engine Developer
- Gameplay mechanics, game modes, player controllers and UI; Chaos vehicle and minigames.
- Character development and Gameplay Ability System, prototyped in Blueprint and moved to C++.
Freelance Application Developer
- Built a cross-platform app with React Native and Node.js — a short stint right after earning my Applications Programming certification at UCLA Extension, before moving fully into game development.
General Manager & Engineer
- Started as a project supervisor and engineer, then ran the company as General Manager.
- Automated electro-mechanical systems and drove operational efficiency for years — the foundation I built on before teaching myself to make games.
Skills
Languages & Engine
Gameplay & Systems
Building with AI
How I use it
Consulting & enablement
Off the clock
Languages
Let's talk.
Interested in Fable Forge Studio, collaborating, or building something together? Reach out.